Superapp LogoSuperappSuperapp

Prototype, launch, and ship
then hand off to your team

Test the market with a real native app in days, then hand the code to your engineers when it wins.

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Free to start • No credit card required • Works in your browser

The most advanced no-code AI app builder for iOS. Superior in design. Every Apple platform: iPhone, iPad, Watch, and Mac apps.If your device can do it, Superapp can build it — 3D games, AR, body tracking, Live Activities, Siri intents, widgets, and more.The first and best Swift app builder. Install on your iPhone with one click. Two clicks to App Store.

Testing an app idea is slow and expensive

An agency build runs $60,000 to $250,000 and takes months before you learn anything. A no-code tool gets you moving fast, but locks you into its platform, so scaling means a rebuild. A prototype in Figma or ProtoPie is a throwaway mockup, not a real app you can put in front of real users. None of these lets you launch a real app fast and keep it.

How it works

Prototype, launch, validate, hand off.

01

Describe the app

Superapp generates native Swift screens, data, and logic in days.

02

Publish to the App Store

Ship the real app and start getting real users, not a closed beta mockup.

03

Validate the market

A real app in real hands proves demand in a way a prototype never can.

04

Hand off to engineering

Give your team the Xcode project when it is time to scale.

The clean handoff

Superapp gives you a standard native Swift Xcode project you own, not a proprietary format locked to a platform. When it is time to scale, your engineers open the same project in Xcode, Cursor, or Claude Code and keep building, no rewrite required. That is the opposite of a no-code tool, where scaling past the MVP usually means starting over on a real stack.

Speed to market

Most MVPs launch in days, not the months an agency build or an internal engineering sprint takes. That speed means you can test more ideas for less, and only commit engineering time to the ones that prove out.

How the options compare

Superapp is the only way to launch a real native iPhone app in days and hand your engineers a production Swift codebase when it succeeds, so you validate the market before you invest in a team, and never rebuild what worked.

ApproachSpeed to launchReal native appOwn the code / clean handoffCost
Hire an agencyMonthsYesYes, but slow and costly$60k to $250k+
Hire an engineering teamMonthsYesYesSalaries, before validation
No-code builder (Bubble, Adalo)DaysNo (web/cross-platform)No, rebuild to scaleSubscription + rebuild cost
Prototype tool (Figma, ProtoPie)DaysNo (mockup)No, thrown awaySubscription
SuperappDaysYes, native SwiftYes, hand the Xcode project to your teamFree to $100/mo + team plans

Who it's for

Product teams

Ship and test new native app ideas without pulling engineers off the roadmap.

Agencies

Deliver client MVPs fast, with a real Xcode project the client actually owns.

Funded founders

Validate before you staff an engineering team, then hand off what already works.

Teams and enterprise

Shared seats, collaboration, and support for teams that ship often, with higher-tier plans for agencies and companies shipping multiple apps.

See For Teams

Cost and ROISuperapp is a fraction of an agency build or a first engineering hire, free to start, Pro is $25 a month, with team plans for agencies and companies.You only invest in engineering once the market has validated the app, not before.

Frequently asked questions

How can a team or startup launch an iPhone app quickly to test the market?+

Describe your app to Superapp and get a real native app live in the App Store in days, not months, so you can measure actual usage before committing to a bigger build. You still need an Apple Developer account, $99 a year, to publish.

Can I hand off a Superapp app to my engineering team?+

Yes. You get a standard native Swift Xcode project you own, so your engineers can continue in Xcode, Cursor, or Claude Code without a rewrite. There's no proprietary format or lock-in to migrate away from.

Is it a real app or just a prototype?+

It's a real native iOS app you publish to the App Store, not a mockup, so you get real users, real App Store reviews, and real usage data while you validate the idea.

What happens when my app succeeds and needs to scale?+

Your engineering team takes over the native Swift codebase you already own and keeps building from there. That's different from no-code tools, where scaling usually means rebuilding the app from scratch on a real stack.

How much does this cost versus an agency or hiring engineers?+

An agency build typically runs $60,000 to $250,000 and takes months, and hiring engineers means paying salaries before you know the idea works. Superapp lets you validate the market first for a fraction of that, then invest in a team once it's proven.

How fast can we launch an MVP?+

Most teams go from a description to a live native app in days, versus the months an agency or an internal build takes. Complex integrations or custom backends can add time.

Does Superapp have team and enterprise features?+

Yes. Team plans include shared seats, collaboration, and support for teams that ship often; see the For Teams page for details.

How is this different from no-code tools like Bubble or Adalo?+

No-code tools like Bubble and Adalo output a web or cross-platform app and lock you into their platform, so scaling usually means a rebuild. Superapp outputs native Swift you own from day one, so there's nothing to rebuild when you hand it off.

Can we validate an app idea without building the whole thing?+

Yes. Ship a focused MVP with the core flow first, measure real demand, and expand only the parts that prove out, instead of building every feature before you know if anyone wants it.

Building an internal tool for an existing field team, not a new product? See the field service app builder. See the full feature list or pricing.

Validate fast. Hand off clean.

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